sábado, 15 de octubre de 2011

Easter egg

A virtual Easter egg is an intentional hidden message, in-joke or feature in a work such as a computer program, web page, video game, movie, book or crossword. The term was coined—according to Warren Robinett—by Atari after they were pointed to the secret message left by Robinett in the game Adventure.[1] It draws a parallel with the custom of the Easter egg hunt observed in many Western nations as well as the last Russian imperial family's tradition of giving elaborately jeweled egg-shaped creations by Carl Fabergé which contained hidden surprises.[2]
This practice is similar in some respects to hidden signature motifs such as Diego Rivera including himself in his murals, Alfred Hitchcock's legendary cameo appearances, and various "Hidden Mickeys" that can be found throughout the various Disney Parks. An early example of this kind of "Easter egg" is Al Hirschfeld's "Nina".
Atari's Adventure, released in 1979, contained what was thought to be the first video game "Easter egg", the name of the programmer (Warren Robinett). However, evidence of earlier Easter eggs has since surfaced. Several cartridges for the Fairchild Channel F include previously unknown Easter eggs, programmed by Michael Glass and Brad Reid-Selth, that are believed to predate Robinett's work.
Software-based
Easter eggs are messages, videos, graphics, sound effects, or an unusual change in program behavior that sometimes occur in a software program in response to some undocumented set of commands, mouse clicks, keystrokes or other stimuli intended as a joke or to display program credits.
Non-software
While computer-related Easter eggs are often found in software, occasionally they exist in hardware or firmware of certain devices. On some home computers, the BIOS ROM contains Easter eggs. Notable examples include several early Apple Macintosh models which had pictures of the development team in the ROM (accessible by pressing the programmer's switch and jumping to a specific memory address, or other equally obscure means), and some errant 1993 AMI BIOS that on 13 November proceeded to play "Happy Birthday" via the PC speaker over and over again instead of booting.[12] Similarly, the Radio Shack Color Computer 3's ROM contained code which would display the likenesses of three Microware developers on a Ctrl+Alt+Reset keypress sequence—a hard reset which would discard any information currently in the dynamic memory.


martes, 11 de octubre de 2011

Tecchonophobics vs tecchnophilics

Technophilia refers generally to a strong enthusiasm for technology, especially new technologies such as personal computers, the Internet, mobile phones and home cinema. The term is used in sociology when examining the interaction of individuals with their society, especially contrasted with technophobia.
Technophilia and technophobia are the two extremes of the relationship between technology and society. The technophobe fears or dislikes technology, often regarding some or all technology with fear. This may be as a consequences of fear of change, a prior catastrophic experience with technology or because it may lead to a process of dehumanization. The technophile sees most or all technology as positive, adopting technology enthusiastically, and seeing it as a means to potentially improve life and combat social problems.
Transhumanism is sometimes considered to be the most ideological form of technophilia, as its adherents work towards a future in which technology will allow human beings to be physically and mentally enhanced, in order to better suit individual and social standard.
Technophobia is the fear or dislike of advanced technology or complex devices, especially computers.[1] The term is generally used in the sense of an irrational fear, but others contend fears are justified. It is the opposite of technophilia.  vs     

The Seven Types of Intelligence


 Psychologist Howard Gardner has identified the following distinct types of intelligence in his Multiple Intelligences Theory ("MI Theory") in the book "Frames of Mind." They are listed here with respect to gifted / talented children.photo of Howard Gardner from www.ed.psu.edu
1. Linguistic Children with this kind of intelligence enjoy writing, reading, telling stories or doing crossword puzzles.
2. Logical-Mathematical Children with lots of logical intelligence are interested in patterns, categories and relationships. They are drawn to arithmetic problems, strategy games and experiments.
3. Bodily-Kinesthetic These kids process knowledge through bodily sensations. They are often athletic, dancers or good at crafts such as sewing or woodworking.
4. Spatial These children think in images and pictures. They may be fascinated with mazes or jigsaw puzzles, or spend free time drawing, building with Leggos or daydreaming.
5. Musical Musical children are always singing or drumming to themselves. They are usually quite aware of sounds others may miss. These kids are often discriminating listeners.
6. Interpersonal Children who are leaders among their peers, who are good at communicating and who seem to understand others' feelings and motives possess interpersonal intelligence.
7. Intrapersonal These children may be shy. They are very aware of their own feelings and are self-motivated.
MI Theory teaches parents and educators to look for signs of innate precociousness in children and then to help develop them. When asked for advice on how parents could rear successful children, Gardner replied that we should not try to make our children good at what we ourselves were good at, or what we ourselves were not good at. Gardner says that our job is to help our children become who they are supposed to be, not what we think they should be. Some parents find it difficult to follow this course.